Showing posts with label Accelerant. Show all posts
Showing posts with label Accelerant. Show all posts

Monday, April 23, 2012

Madrigal Highlights

So this past weekend was the Madrigal season opener. I invite everyone to share their highlights, comments in general, and that sort of thing. A huge thank you to the staff and NPCs that made it all possible.

To get things rolling...

I really enjoyed the Fenric/blood spirits/grove plot arc. Up until this event, it had been an engaging, if somewhat straightforward, narrative. However, this event, identities and plot twists were revealed that, I believe, shook players engaged with the plotline. It was simply an example of fine writing, good acting, and, maybe most importantly, a well-paced plotline (in other words, the staff member didn't immediately reveal the most surprising plot points too soon).

Sunday, April 8, 2012

So You Want to Staff a LARP?

Contributor: Beth Fallon
Submission: the ins and outs of making the leap into staffing
System: Accelerant (but all take heed)
Years LARPing: 21
Email: efallon@earthlink.net



I've recently included a lot of pieces for newer players and PCs in general. The wonderful Ms. Fallon offers some sage advice for those pondering the "other side of the fence": staffing a LARP. Read on, all ye who bravely take up the sword that is the plot-staff pen.


Saturday, March 24, 2012

Behind the Curtain: LARP Combat

Contributor: Torrin
Submission: Behind the Curtain: LARP Combat


A behind the scenes guide to combat in a boffer LARP. This is directed at boffer LARPs that are more story-based with mods, wandering monsters and field fights as part of plot lines, rather than the combat-only LARPs that are out there. No disparagement is intended, just clarification of focus.

Ultralight boffer weapons look pretty harmless, and the combat looks like a bunch of people flailing at each other, shouting and throwing bags of birdseed. I find YouTube videos of LARP fighting particularly silly looking, mainly because, frankly, it is. Everything in a LARP is geared toward the experience of the participants and the safety therein. It is NOT a "spectacle" experience, like stage combat. So with all the focus on the participant experience how it "looks" to an audience, takes a back seat.

Combat at a boffer LARP, even though it may look random is really anything but. Since ultra-light boffer weapons do seem so harmless the training to use them can get overlooked. Unfortunately any "sport" that requires controlled impacts against unarmored bodies really needs some training to do correctly and safely.

Friday, March 23, 2012

Foreshadowing, from Istamira!

Contributor: Amanda/"Istamira"
Submission: Foreshadowing
LARP System: Accelerant (Madrigal)
Location: Boston, USA
PC Name: Istamira "Mira" Nascirus
Years LARPing: 0 years, 9 months 
Website: Istamira's Quill istamira.wordpress.com

In and out of character commentary from a novice larper. Character names, places, and sometimes even plot specifics may be changed or altered to protect readers from horrible knowledge that could threaten the very fiber of the universe! ... or something like that.



Tuesday, March 6, 2012

And So Begins the LARP Season!

Contributor: Beth Fallon
Submission: non-fiction guide to PELs
System: Accelerant (but all take heed)
Years LARPing: 21
Email: efallon@earthlink.net

With the end of the Mirror, Mirror Revel, and Aralis and Lost Eidolons on their ways (not to mention a host of non-Accelerant games), the Post Event or Summary Letters are probably flooding inboxes. Or they should be. When I first started LARPing, I didn't really care too much about PELs, because I was too busy gushing about The Magic of the First Event (trademarked). Then, as I became jaded (literally and figuratively for Madrigalites), I had my First Real Event Complaint (also trademarked). It was minor, but I was a little devastated. What if staff hated me? What if they told the offending person? What if someone complained about me? What if I hurt the person's feelings-- it really wasn't that big a deal, was it? When I finally sat down to write the letter, however, I was a little dismayed. How could I frame it without sounding whiny, overly aggressive, or mean-spirited? How long should I spend talking about it? What if, in writing about the module, the reader ignored all the good things I had to say about the game? What if they ignored my personal character requests because they were worried about fixing the single bad part of my experience?

I think we've all been here. PELs, especially if something went less than perfect, can be difficult to write. We often have close friends who are on staff, and LARPing is a small community. Therefore, I'm giving you Beth Fallon's guide to PEL writing. As an experience LARPer and staff person, she gives a good perspective on not only how to deal with OoG problems, but also how to make staff aware of IG desires and goals. So, read on, and incorporate her advice into any post-game summary you might submit.

Tuesday, February 28, 2012

The Winter Revel: Forward to the Cold

Contributor: Zoe
Submission: non-fiction thoughts on Winter LARPing
LARP System: Accelerant
Characters: Tev/Esme
Location: Cambridge, MA

Some thoughts on how to stay safe and have fun during the chill of winter's cold. Check out LARPcast for a Winter Larping episode from Mickey and Bill.

With the Mirror, Mirror Winter Revel swiftly approaching, it's time to think about bundling ourselves out to weather the winds and chills. Admittedly, it has been a mild winter-- troublingly so-- and, with our fireplaces and woodstoves quietly unused, we look forward to fair weather and brisk battles on spring grass.

However, as longtime New Englanders are well aware, the shift from winter-to-spring is a fickle thing. We still face frigid evenings and wind chills that pierce deep into our bones. With that in mind, use this Winter LARPing key as a guide to help you through the frost...


Wednesday, February 22, 2012

The LARP Community: Who Are We?

Contributor: Zoe
Submission: The LARP Community: Who Are We? Non-fiction on a current controversy
LARP (system): Accelerant
Location: Cambridge, MA
Character name: Esme Kingslocke, Tev
Years LARPing: 2


So, as most of you have probably read, there currently brews a controversy about NERO forums, goblin policies, the LARPcast guys (Bill and Mickey), and competition for players.

I really know absolutely nothing about NERO, the goblin policy, and/or NERO rules in general. I have close friends, who have posted to this blog, who really enjoy playing NERO, and I’m happy for them. I really don’t have much of an interest in NERO, though I’d try anything once. However, I wanted to add my online support for Mickey and Bill. I don’t have anywhere near the readership that Mickey and Bill have, but I appreciate my readers’ commentary, my contributors, and the discussion generated by this blog. So, I wanted to give the readers the opportunity to (respectfully) commentate on this issue.

Mickey and Bill, to my understanding, were accused of “driving off players” or “ruining forums” due to posting links to LARPcast and LARPOhio on the NERO forums. In fairness, Mickey and Bill have both posted criticism of the NERO system and rules on their blogs/podcasts. I’m not getting into the nuances of this controversy, please check out the LARPcast podcast for Mickey and Bill’s perspective on the situation. (And, please, check out Joe Valenti’s posts/rebuttals as well.)

There’s a big problem, here, however. And that’s the LARP community and the seeming disregard for the importance of this community. I have been fortunate enough to play in the Accelerant community, where, system-wide, we share XP/CP systems (a leveling-up system, for non-LARPers), costumes, make-up, and, perhaps most importantly, criticism. The owner of Accelerant, Rob Ciccolini, openly encourages players, other GMs, and staff members to comment on the game system to make the game better. Rob, his staff(s), NPCs, and players have worked hard to make a PvE environment that, most importantly, creates a positive, inclusive gameworld.

Moreover, while there is some negative sentiment among small cliques of Accelerant players, Rob and the majority of his staff work hard to encourage a panLARP community that embraces the advantages and disadvantages of all LARPs. If Rob or his staff knew that a player were being stigmatized due to involvement in NERO, I’m pretty sure the bullies would be kicked out of the game, or at least warned that such behavior would not be tolerated.

Before I move on, Accelerant, and the predominant players in Accelerant, have worked hard to engender an open, inclusive, and positive LARPing experience. It’s really too bad that Joe Valenti has responded so negatively to this situation. I know it doesn’t reflect on the entire NERO situation, nor, most importantly, NERO players or staff.

So, Mickey and Bill, perhaps borrowing from somebody else, have talked about the “Zero NPC moment.” That moment in your game when your players are playing. Without you. How does this happen? You’ve created a game so good and so engaging that your players can entertain themselves. They are so involved in the game that they don’t need an NPC to entertain them. I thought this, the zero NPC moment, was what LARPing was all about. And how does this moment happen? You make your game better and better over time, taking criticism, ideas from other games and other game systems, and, most importantly, you use every type of media possible to get your game out there.

It’s not about the money for the people who run the games I love. Melissa, at 7V, has written that it’s about the game, not the profit. I know others, like Mac of Endgame, Rob, Jake of Lost Eidolons, and Scott and Jeff of the calling, feel similarly. Let’s not forget the staff people who have written for this blog. LARPing is about a passion for creativity, expression, and telling a story. We do it together. We build community together. So, let’s work on building an inclusive, cross-LARP community that welcomes people from all systems and rules.

For some awesome forums, please check out Lost Eidolons or Endgame. Post links to others you frequent. Also, check out Bill's blog, LARPOhio.

As always, please share, contribute, and comment.

Sunday, February 12, 2012

Bonesong Part Two: Creation Sings, and I am... in Counterpoint

Contributor: Erin the Red
Submission: In-Game writing from Rowan MacMaith and Chance, two musical players from the same game
LARP system: Accelerant
Your Location: Connecticut, USA
Character name: Rowan MacMaith
Years LARPing: 7
Chance and Rowan are two longtime players-- they are both of the Bayastri race, a cat-like animal race. Cat-races are popular in many LARPs, among many players. Many players use extravagant make-up and costuming. How players play their cat-people depends on the game. Erin writes that Rowan and Chance are "Cat sisters" and "longtime friends." The following is a dialogue between the two female-identifying characters. (Both players are talented and creative musicians.)
Read Part One!

Thursday, February 2, 2012

Concept Art: Ophelia Azureveil costume concept art

Contributor: Seraphina Brennan
Submission: Concept Art: Ophelia Azureveil costume concept art
LARP system: Madrigal / Accelerant
Your Location: Brighton, MA
Character name:Ophelia Azureveil
Years LARPing: 0 years, 4 months 



So, I've finally been sucked into this LARP thing by a certain Istamira.  My first event was as an NPC, but I'm crossing the line and joining the PC side for the next event.  But, before I can do that, I need a costume for my character! I'm a very visual person, so having my costume drawn before it was made has been a big help in assembling it. Many thanks to my artist friend, MehndiX, for taking on this small commission. :D  



Saturday, January 14, 2012

Just a teensy amount of Beth. Wonderful. Important. Experienced. How to Talk to "Big NPCs"

Contributor: Beth Fallon 
Submission: How To Talk To "Big NPCs"/non-fiction from someone who really does know
LARP system: Madrigal / Accelerant

Your Location: Ayer, MA
Character name: Every character in the book. I owe her an art request, for sure.
Years LARPing: 21
Contact Email: efallon@earthlink.net

Having noted a reticence of some otherwise awesome players to talk to Plot-Staff NPCs, a handy guide to interaction! 



Thursday, January 12, 2012

Bonesong Part One: Creation Sings, and I Am... in Counterpoint


Contributor: Erin the Red
Submission: In-Game writing from Rowan MacMaith and Chance, two musical players from the same game
LARP system: Accelerant
Your Location: Connecticut, USA
Character name: Rowan MacMaith
Years LARPing: 7
Chance and Rowan are two longtime players-- they are both of the Bayastri race, a cat-like animal race. Cat-races are popular in many LARPs, among many players. Many players use extravagant make-up and costuming. How players play their cat-people depends on the game. Erin writes that Rowan and Chance are "Cat sisters" and "longtime friends." The following is a dialogue between the two female-identifying characters. (Both players are talented and creative musicians.)



Wednesday, January 11, 2012

Zephyr's pre-Shadowfane Thoughts: Part Four

A very thankful shout-out to LARP Ohio. Bill and I do not know each other well, and disagree about most things. He has much more experience, stirs stuff up equally, and does good work. I want him in New England. He probably does not want me in Ohio. Go over, play, and leave comments. Bring them over here. I will keep posting this.

Contributor: Rick Pierce
Submission: In-Game writing from Zephyr's character history (character background)
LARP system: Madrigal / Accelerant
Your Location: Connecticut, USA
Character name: Zephyr
Years LARPing: 22
Contact Email: rgpierce@earthlink.net

Read Part One!
Read Part Three!


Monday, January 9, 2012

LARPcast, Plans, and Ideas-- Please Comment

Plans? One week in, and we're strong. I have a lot of submissions right now. Mostly from Madrigal people, though Lost Eidolons is helping. There is great private discussion going on in LARP communities. (Not because of me.) I want it to continue.

Tomorrow, we finish up Mira's wonderful non-fiction work on being new. Then more GrumCo from Rowan and Zephyr. Afterwards, me and a LARPcast response.

I will soon be posting on LARPcast, a podcast run by Mickey and Bill. I will probably comment on their most recent one (commercialization), or perhaps the blog dedicated to media. (I am with Bill on merchandise for LARPs. On media, I disagree with almost the entire thing. What do you want to hear? Agree with Bill? Disagree with Bill? Ignore Mickey entirely? I don't know yet.) LARPcast is good, great, and admirable. Go listen, and think.

I want your thoughts. I want your submissions. Non-Madrigal people-- GET INVOLVED.

Travels in Shadowfane: Terra's First Adventure

Contributor: Valerie H./Terra
Submission: IG fictive account of Terra's first time in Shadowfane.
LARP system: Madrigal / Accelerant
Your Location: Virginia, USA
Character name: Terra
Years LARPing: 8

From the same universe as Zephyr, Terra is a shaman in the Shadowfane universe. This is her fictive account of her first time LARPing in Shadowfane. Terra, live her fellow players, is a PC-- this first-time narrative is a description of her "travels as a new adventurer" in Shadowfane. The Seekers are a popular group in Shadowfane-- they are friendly, welcoming, and active members of the Shadowfane community. Terra, a dedicated members of the Seekers, will reveal more about this important Shadowfane group. (In fairness, I should mention Grum's Company, another much beloved Shadowfane group to which Zephyr's belongs. It is something of a cult. We will see more Grum's Company in entries to come.)
Terra is a shaman, in the Madrigal universe. She gains her powers, healing and some combat, by ritual communion with dead ancestors. In LARP, shaman and/or other animistic powers are common. While some might argue stereotypical and generalized, they are opportunities for people to explore other religions and belief systems. People are respectful, creative, and nuanced. Racist and simplified portrayals are criticized and questioned by some members of the LARP community. I invite people to comment, respectfully, on LARP portrayals of belief system and ritual. LARP has some diversity, but it needs much more. I am endlessly thankful to Valerie/Terra for sharing the Shaman experience.

Sunday, January 8, 2012

Zephyr's pre-Shadowfane Thoughts: Part Three

Contributor: Rick Pierce
Submission: In-Game writing from Zephyr's character history (character background)
Your Location: Connecticut, USA
Character name: Zephyr
Years LARPing: 22
Contact Email: rgpierce@earthlink.net


This is the third part of Zephyr's character history.



Saturday, January 7, 2012

Newbie Observations

Contributor: Amanda/"Istamira"

Submission: The 3rd in a series of IG and OoG written commentary from a "novice LARPer"
LARP System: Accelerant
Location: Boston, USA
PC Name: Istamira "Mira" Nascirus
Years LARPing: 0 years, 7 months 



Website: Istamira's Quill

In and out of character commentary from a novice larper. Character names, places, and sometimes even plot specifics may be changed or altered to protect readers from horrible knowledge that could threaten the very fiber of the universe! ... or something like that.



Friday, January 6, 2012

Zephyr's pre-Shadowfane Thoughts: Part Two

Contributor: Rick Pierce
Submission: In-Game writing from Zephyr's character history (character background)
LARP system: Madrigal / Accelerant
Your Location: Connecticut, USA
Character name: Zephyr
Years LARPing: 22
Contact Email: rgpierce@earthlink.net

Read Part One!

This is the second part of Zephyr's character history. Character histories are fictive pieces, generally written by PCs, that provide a background for a LARP character. This background explains a character's motivations, personality, goals, hopes, fears etc. Character histories also provide plot staff with material to facilitate interesting game-play. While some character histories are brief and minimal, many individuals use this written record as a way to assert their characters within the framework of the game universe.
This piece, from Zephyr's character history, was written November 26, 2006 (1516 Madrigal time). "Shadowfane" is a fictional town in Madrigal's country Aerune. It is the center of Madrigal's narrative, and PCs start, and gather in Shadowfane. Each LARP event is, in fact, called "a Gather," indicating a time when the characters come together, in Shadowfane or a related territory. "The town" is a central part of Accelerant LARPs, and serves as a unifying location for all PCs. When writing character, new Madrigal PCs often incorporate a reason for why they have decided to travel to Shadowfane. In general, character histories also allow PCs to explore how they are going to roleplay a character.


Thursday, January 5, 2012

Sink or Swim (Out of Game)

Contributor: Amanda/"Istamira"


Submission: The 2nd in a series of IG and OoG written commentary from a "novice LARPer"
LARP System: Accelerant
Location: Boston, USA
PC Name: Istamira "Mira" Nascirus
Years LARPing: 0 years, 7 months

Website: Istamira's Quill

In and out of character commentary from a novice larper. Character names, places, and sometimes even plot specifics may be changed or altered to protect readers from horrible knowledge that could threaten the very fiber of the universe! ... or something like that. 




Wednesday, January 4, 2012

Zephyr's pre-Shadowfane Thoughts: Part One

Contributor: Rick Pierce
Submission: In-Game writing from Zephyr's character history (character background)
LARP system: Madrigal / Accelerant
Your Location: Connecticut, USA
Character name: Zephyr
Years LARPing: 22
Contact Email: rgpierce@earthlink.net



This is the first part of Zephyr's character history. Character histories are fictive pieces, generally written by PCs, that provide a background for a LARP character. This background explains a character's motivations, personality, goals, hopes, fears etc. Character histories also provide plot staff with material to facilitate interesting game-play. While some character histories are brief and minimal, many individuals use this written record as a way to assert their characters within the framework of the game universe.
This piece, from Zephyr's character history, was written November 26, 2006 (1516 Madrigal time). "Shadowfane" is a fictional town in Madrigal's country Aerune. It is the center of Madrigal's narrative, and PCs start, and gather in Shadowfane. Each LARP event is, in fact, called "a Gather," indicating a time when the characters come together, in Shadowfane or a related territory. "The town" is a central part of Accelerant LARPs, and serves as a unifying location for all PCs. When writing character, new Madrigal PCs often incorporate a reason for why they have decided to travel to Shadowfane. In general, character histories also allow PCs to explore how they are going to roleplay a character.

Tuesday, January 3, 2012

How I Learned to Stop Worrying & Love the Boffer (Out of Game)

Contributor: Amanda

Submission: The 1st in a series of IG and OoG written commentary from a "novice LARPer"
LARP System: Accelerant
Location: Boston, USA
PC Name: Istamira "Mira" Nascirus
Years LARPing: 0 years, 7 months
Website: Istamira's Quill

How I Learned To Stop Worrying & Love The Boffer (OOG)
by Amanda / "Istamira"


In and out of character commentary from a novice larper. Character names, places, and sometimes even plot specifics may be changed or altered to protect readers from horrible knowledge that could threaten the very fiber of the universe! ... or something like that.



It's been only 7 months since I started up this hobby, and it's already grown to occupy a great portion of my free time. It wasn't always so. I didn't even get started larping until I was 31. So naturally one might wonder, after all that time, what finally got me in? In summary, two words: peer pressure.



Ironically it’s normally peer pressure that can chase a person away from larping. Just by uttering the word, I received strong responses (and very often not positive). You’d think there would be a natural camaraderie among the roleplaying/number crunching/costume loving peoples of the world. To get funny looks from non-gamers was expected, but I was fairly surprised at how vehemently hostile my fellow gamers could be towards larpers. On more than one occasion I’ve been given an intricate breakdown of the geek food chain, always depicting larpers at the bottom one category above fetish furries. Repeatedly I’d hear the “why D&Ders and Larpers are natural enemies” rhetoric. Even among the few people I knew who participated, I was always given the “don’t tell anyone else that I do this” lecture.


I’ve never put much weight in that kind of social ridicule, which allowed me to glaze past the negativity and seeming shame that hung round the word ‘larp’ like an unwelcome fog. By that standard I probably shouldn’t have done theater, or D&D, or MMOs, or game conventions, or fiddling either – those are all things I love dearly regardless of what others said about them. So how bad could larping be honestly?


If anything, it was almost inevitable that I was going to get pulled into larping because I was already intrigued – you could say I was “larpcurious” ultimately. I had rolled the idea around in my head but without a lot of drive. Friends are a good driving force, but it took an attack from two completely opposite directions to finally push me over the edge and give it a shot.

Attack 1: Agony By Ambush
I started trying to expand my social circle and joined a few new D&D games. Sitting around the table telling stories, eating, laughing… it’s a great way to make new friends. I joined a game where the only person I knew was the GM, figuring it would be good to meet new people. I realized quickly that I was outnumbered. Every person at the table larped – apparently in the same games no less – except me. They were all very awesome people and it was great getting to know them, but I started to get that familiar third-wheel sensation … you know, the one where people are talking about a game system that you vaguely understand so you sit there quietly and politely listening while it zooms over your head? I felt that same feeling the first time I started hanging out with friends who played Magic, or who played D&D, or who played EverQuest. At some point they can’t help but go on about their hobby and you’re left in the dust… until they try to suck you in.


I was standing around quietly absorbing a discussion about how excited they all were for an upcoming “event.” Out of left field (or maybe sensing that I hadn’t run screaming for the hills when all the larp chatter started) my GM friend says “the question isn’t how excited you are for MJ, the question is when is Amanda going to start playing with us?” and shoots a sly look over at me. Instantly more eyes fell on me, lighting up with the same look as a kid who’s heard the ice cream truck jingle. I felt kind of bad because it blind sided me, so my first reaction was to shrink down and recoil from the attention stammering wordlessly, which may have accidentally come off as a “don’t make me” posture.  They didn’t press too hard on the topic, and while I was amicable towards the idea, nothing further came of it.


Over time, in my quest to branch out friendships, I realized my list of friends was rapidly shifting to include a lot of larpers. I started getting invitations to “come try” a few different games, always met with a polite nod and a “we’ll see” on my part.

Attack 2: Disarm
Of all my friends, it was a non-larper that delivered the last shove I needed. It was a discussion with some of my non-gamer girl pals (spouses of gaming friends mostly). To my vast surprise, one of them mentioned that she wanted to try larping some time. This I had to see. To her “gaming” was playing Settlers of Catan, and she had no interest in our D&D games. I just couldn’t fathom her playing in a larp. I explained what little I knew, and that I knew people who could hook us up if she was serious. So the next day, I picked the brains of the most larpiest larpers I knew to report back to her.


When you show the slightest direct interest in playing, it’s like a feeding frenzy of advice. You’ll get more information in 20 minutes than you could remember in a lifetime, and about thirty different variations of “all you need to do is ____”. I think the enthusiasm is what sells it though. When you hear well adjusted, friendly people describing how much they love something, it makes you think “well there must be something to it, or they wouldn’t be so jazzed”. Armed with information and links, I sent my findings back to my friend.


She backed out after I explained it. “Oh? I thought it was more like a one-night mystery dinner show or something.” I can’t say I was too surprised considering she hadn’t even rolled a d20 before, but rather than being discouraged, I found myself digging deeper for information. Could I do this? I could totally do this. After all, I had pledged that this year would be my “year of trying new things.” This was a new thing, right? I could do this. 
Maybe.

Finish Her
The rest of the night was spent digging up videos and links to various larp resources trying to understand just how it worked. The rules had a lot that I agreed with roleplaying wise - I'd always been more story focused in my RP circles anyway. I wasn't crowd skittish (public speaking and performance knock the shy right off you). That and I'm no stranger to making a fool of myself in public for the amusement of others. The costuming seemed fun, and was already something I dabbled in for parties and tradeshows. There was only one obstacle left to tackle before I could agree to go through with it: boffing.The very concept made my skin crawl in the worst way…


I’d seen it in action a few times at social functions. I’d obviously seen the infamous “lightening bolt” video. I'd heard my friends describe it, and had a few other visual references. It just looked so odd and awkward to me… in my line of work people often speak of the “nerf bat” metaphorically, but for me boffing was like the very incarnation of someone flailing a nerf bat. Watching two people going at each other in a duel made me feel embarrassed for them, like an episode of Peep Show where it’s so terribly awkward but you just can’t look away, so you keep cringing harder hoping for their sake that it ends so they can salvage whatever dignity is left.


It’s amazing how a little education goes a long way to beat a stigma. I stumbled on some very nice "tutorial" videos by keyword searching specifically for combat advice, rather than just "larping" or "boffing" alone (which generally pulled up out-of-context footage from people's games). In these videos, boffing was laid out with the same kind of tact as someone explaining martial arts. One of my all time favorites was WillGray42, whose teaching style focused on treating boffing as a fun hobby to share with friends, good way to be active, and something not take too seriously. 


"It's sword 'play' not sword 'fighting' we're not out here to hurt each other." - WillGray42, Lesson 5 Rules & Code
Suddenly it made waaaay more sense, and all the perceived awkwardness washed away. I realized that combat wasn’t just people randomly flailing at each other pretending to take hits….
  • It was like fencing, with forms and offensive/defensive strategies that yielded specific results.
  • It was like tag football, where your objective is just to “tag” the other person in certain legal areas.
  • It was like a friendly sport, where accepted rules of play and equipment were somewhat standardized for the fun and safety of everyone.
  • Most importantly: It was like something I could see myself getting into.
Friends or no friends, ridicule or no ridicule, experience or inexperience… I was going to try this. Thus a question that had been asked long ago was answered. When was Amanda going to start playing? Now.
***