Saturday, January 28, 2012

Endgame Fiction: Ghost Girl


Contributor: Katherine Journeay
Submission: Ghost Girl
LARP system: Endgame
Character name: Helen Byrne
Years LARPing: 23 (officially more than half her life)


This from the fiction of Katherine Journeay-- Helen Byrne IG from the Endgame universe. IG and OoG, Katherine/Helen is a prolific poet, whose work has been used for various purposes (including innovative modules). Helen Byrne, a combat medic "trained" in an undercover government program, is a fascinating character. Katherine plays her well, and adds a depth to Endgame that is irreplaceable; this piece, titled "Ghost Girl", is not poetry, but instead a fictive account of Helen's travels in Endgame's post-apocalyptic, sci-fi universe.


Tuesday, January 24, 2012

Media and Technology: Representing People in "Documentary" Film

Hello readers! No apologies for the break, as you have more than enough material to read. Inspired by M and B's LARPcast post, I have been working-- for quite a bit--, on the documentary film representation of LARP players. カンタンではないね!(It's not simple, is it? Sorry, I have a placement exam today, and Japanese is on the brain.) Although the good gentlemen of LARPcast reference both fictive and non-fictive cinema, my interest is, mainly, in documentary style approaches. Why? I find it much more interesting. Irregardless of your feelings on The Wild Hunt or Role Models, they, ultimately, exploit the LARP universe in order to tell an unrelated narrative. (In the first example, this film uses LARP to tell the story of a Lord of the Flies type drama; Role Models is a comedy, and LARP is used to facilitate a story of nerdy-rags to geeky-riches via role-playing games. Both have merits and disadvantages.) Ultimately, the fictive narration of any drama relies on appropriation of a genre. This involves much simplification and over-generalization. And so? To documentaries we move.

As any viewer knows, documentaries are farm from objective. Documentaries are a painstakingly edited product that, like their fictive kin, attempt to tell a story. While they may hide behind the moniker of "Non-Fiction," most readers and watchers understand that, despite nons, the lines between the two are blurry.

I start my inquiry with Monster Camp and Darkon. For whatever reason, the latter has been more or less heralded by those within and outside the LARP community. While individuals argue its specific flaws, it has been congratulated as a decent non-fiction film. This is, perhaps, because it more closely resembles narrative coming from mainstream Hollywood. However, Monster Camp has been universally panned as "milktoast dimdram abyssal sludge." While it is admittedly low-budget (and features, problematically, an almost entirely male cast that adheres to tired stereotypes), it is far from a simple piece of drivel. And so, I invite you, frequent and infrequent readers, to start commentary on Monster Camp. This is, of course, part of a much larger project about characterization. Staying safe, I have actually started with Darkon's Becca Thurmond, a single mother who plays an "Amazon," but I encourage you to start elsewhere. This is very nascent, and merely provides fuel for the fire-- so to speak. So, get going! Leave comments below.

Saturday, January 14, 2012

Just a teensy amount of Beth. Wonderful. Important. Experienced. How to Talk to "Big NPCs"

Contributor: Beth Fallon 
Submission: How To Talk To "Big NPCs"/non-fiction from someone who really does know
LARP system: Madrigal / Accelerant

Your Location: Ayer, MA
Character name: Every character in the book. I owe her an art request, for sure.
Years LARPing: 21
Contact Email: efallon@earthlink.net

Having noted a reticence of some otherwise awesome players to talk to Plot-Staff NPCs, a handy guide to interaction! 



Thursday, January 12, 2012

Cat in a Shetra Crown




Contributor: Zoe Eddy
Submission: Sharpie, pencil, paper, colored pencil
LARP system: Madrigal / Accelerant
Your Location: Cambridge, MA
Character name: Esme
Years LARPing: 2ish

This is my version of the GM's white cat in a Shetra headdress. The Shetra are an ancient spider race that like to bring people into their world-wide Web. My character, Esme, willingly walked into the Shetra web courtesy the Lord of the Web's majestic sister (you know she hates me); along with two others (both more experienced than I am), I work to rectify the maledicted (tainted and terribly evil) weave of the Web.

You know I do.

The cat. The White Cat is not the GM's pet (I think...). It is the GM, garbed as a white cat, who comes to visit an IG group, the Order of the Star, in order to help them on all sorts of vampire-slaying things. The White Cat, which may or may not be 6'7"+, also helps all sorts of other people IG.

I really have nothing to do with him.






Bonesong Part One: Creation Sings, and I Am... in Counterpoint


Contributor: Erin the Red
Submission: In-Game writing from Rowan MacMaith and Chance, two musical players from the same game
LARP system: Accelerant
Your Location: Connecticut, USA
Character name: Rowan MacMaith
Years LARPing: 7
Chance and Rowan are two longtime players-- they are both of the Bayastri race, a cat-like animal race. Cat-races are popular in many LARPs, among many players. Many players use extravagant make-up and costuming. How players play their cat-people depends on the game. Erin writes that Rowan and Chance are "Cat sisters" and "longtime friends." The following is a dialogue between the two female-identifying characters. (Both players are talented and creative musicians.)



Wednesday, January 11, 2012

Zephyr's pre-Shadowfane Thoughts: Part Four

A very thankful shout-out to LARP Ohio. Bill and I do not know each other well, and disagree about most things. He has much more experience, stirs stuff up equally, and does good work. I want him in New England. He probably does not want me in Ohio. Go over, play, and leave comments. Bring them over here. I will keep posting this.

Contributor: Rick Pierce
Submission: In-Game writing from Zephyr's character history (character background)
LARP system: Madrigal / Accelerant
Your Location: Connecticut, USA
Character name: Zephyr
Years LARPing: 22
Contact Email: rgpierce@earthlink.net

Read Part One!
Read Part Three!


Tuesday, January 10, 2012

Character Design/Development


Contributor: JJ
Submission/Title: Character Design/Development

     I like hearing about the processes through which other people come up with their characters.  Not stats, so much, as the concept for the character itself, mostly because I've seen a great number of different ways that people approach character building, and I'm hoping a few other people might be willing to share how they do it.  I'll stick with PC characters, because the process of creating NPCs is an entirely different beast.

     For me, I find that I tend to pick a couple of base concepts that I need/want to start with for OOG reasons, and build from that, coming up for IG reasons why the OOG things I want to happen have happened, and how my character got to where she is now, and that aside from 'I will be a healer' 'I want to hit things', tend to leave statting for the end of the process. 

     Omi, a human healer, was the first character I'd come up with for any game whatsoever.  I didn't really know how to do this larp thing; I was familiar with roleplaying, but only playing characters that had been given to me, I had pretty mediocre costuming (and was terrified at the idea of trying to paint anything on my face), and I certainly didn't know anything about the game world.  The OOG concept for her was pretty much "I'm not sure I understand this, so I'm not even going to try to pretend that I do".  So she became an ignorant farmgirl who'd been dragged into adventuring by a combination of coincidence and bad/good luck, with no sense of fashion and a fair amount of curiosity about nearly everything.  I ended up filling in some minor details (like, oh, what country she was from) years later, but by then, she was pretty well established, personality-wise.

     Fathom was my first attempt at making a character that was part of an established group.  OOG concept was pretty much 'try new things'.  I'd been larping for a while at that point, and wanted to do a bunch of things I'd seen from the plot side but never gotten to do myself.  I'd never been part of an established team before (my first team that Omi was part of literally met each other on the road a few days before we hit game); I really wanted to play someone who got to fight with a weapon; I wanted to try playing a non-human and I got excited to explore religion in the game, since the first game I played doesn't do religion.  So I ended up with an Adelith (water-aligned race) priest of the god of the oceans who ran around with a mercenary company hitting things with a polearm.  Working all of that into one character history was a bit challenging, but fun, and I did have fun with all the new stuff.
  
     Mary, a human doctor/pirate, was created entirely in response to a request from some friends that I come play a healer for their pirate crew, because there were too many of them and only one healer, and because they were having a ton of fun with the game.  Somewhat amusingly, the OOG concept for her was 'Not Omi!'.  I was worried that me playing an OSG ('one sword guy') healer would end up with me automatically reprising Omi, so a lot of Mary was designed to guide me away from accidentally acting like Omi.  Omi was pretty goodly, Mary ended up a half-step away from sociopath.  Omi had a good childhood and a big family, Mary was an orphan with a traumatic past, and a chip the size of a ship on her shoulder.  Omi nearly always used her sword for defense only, Mary ran around the battlefield (somewhat stupidly) chasing things with her sword.  It was fun, but definitely a challenge.  One other thing that I think probably strongly influenced the design of that character was the knowledge that it was a short-term game, so I was free to try some things that I wasn't sure I'd be able to pull off/enjoy (like giving her a damaged voice that I continually had to remind myself of), because I knew I wouldn't have to keep it up very long. 
 
How about other people?

Simple to follow, and honest. Please leave comments below.

To see a developed character history, read Zephyr or Terra!