Friday, June 1, 2012

The Art of the Joke: Humor in LARP

by Zoe

So a friend and reader of the blog, bakeneko, urged me to do a post on humor in larps, and I think that's a really interesting topic. One of the reasons I larp is because I like the community, and, more specifically, I like how people bring their senses of humor into play. Also, as anyone who has larped with me will know, I'm kind of a ham, and I like to be funny. Larps are one of the few places where my (bad) jokes are fully appreciated. In fact, now that I think about it, humor is one of the major things that drives me to larp-- I've never really considered it before. So, I posed a few questions to myself, and urge all of you to answer them as well. Most of my examples come from Accelerant's "Mirror, Mirror," so apologies to non-players... but it really is a funny game.

Why is larp humor so funny?

At larps, I often guffaw at things that would elicit, in real life, only a light chuckle. I chalk this up to two things. Firstly, consider the horror movie: a well-done horror movie has really funny moments, with laugh out loud jokes. These jokes are made all the funnier by the emotional switch to fear borne from suspense: the contrast between scary and funny makes the jumpy moments (as my sister calls them) terrifying-- and the comedic instances hilarious. Larp achieves this same effect: the seriousness of a significant battle makes the IG banter all the funnier. Also, during a larp, you're generally exhausted, so everything's a riot. 

Also, larp allows us to exploit fantastical situations more easily: some of the funniest things in Mirror, Mirror are the flavor traits that people use to flesh out character abilities. For instance, take "Heal by Darkness"-- admittedly, only lightly humorous on its own. However, when a "by Darkness" healer heals a downed Person of Righteous Goodliness, and that individual is agonized or traumatized by the effect, it turns into a subtle joke that really only comes across in a larp interaction.

What kind of humor works at a larp?

I think the more larp humor can play on in-game situations, the better. That way, no one's offended, and you really add to the immersion of a game. Mirror, Mirror offers some of these in-game based jokes: for example, consider unicorns and orphanages. Among a number of characters, there's the ongoing joke/completely serious concern that neither of these things is particularly good news: unicorns are constantly being corrupted, and orphanges are the origin of evil cult rituals 9 out of 10 times. This has lead to many player-spoken litanies against helping unicorns and/or orphanages. 

I generally think humor functions the best when it's worked directly into how a character interacts: if a character is naturally funny, to me, it feels more genuine than when a serious character looks for opportunities to be funny-- it turns into character-breaking jokes. An example of in-character humor: there was once a brilliant NPC who we referred to as the "wedding planner." His job, during a large field fight, was to "fix" the attacking monsters through in-fight adjustments-- he did so accompanied by a series of obsessive-perfectionist comments and criticisms, muttered under his breath. There was no obvious attempt at humor, which may have been jarring-- instead, comedy was worked deep into the character's personality; the character was fantastically acted, which made the whole thing effective.

How can you work humor into a character?

For me, working humor into a character can be difficult. Some people are naturally funny and gregarious: playing a character that exploits these personalities, for those sort of people, comes naturally. For others, myself included, it can be a bit more of a task to make a character funny: falling into the pit of "trying too hard" is exhausting and obnoxious. Instead, I try to seize on things that work towards in-character comedy-- especially ones that mesh well with the gameworld. I tend towards absurdism, so predilections towards odd obsessions, asking seemingly obvious questions, and sporting questionable morals (towards the darker shades of gray) all work well for me. Ultimately, I think comedy in a larp is not wholly reliant on clever jokes-- for me, the funnier characters depend on acting and full incorporation of humor into a character's larger personality.

What kind of humor doesn't work at a larp?

This is an important question to ask yourself. Humor is powerful. It can both build and sever bonds between players. Moreover, when people are getting laughs from half of the player base, they don't necessarily realize a group of people are not amused (in an out-of-game sort of way). Admittedly, you can't please everyone, and people may be un-amused for a variety of reason. However, your sense of humor, however artfully delivered, could border offense. For that reason, it's important to incorporate humor into your gameplay carefully. To this end, I have three basic rules. 

The first one: be nice. It's Rob Ciccolini's rule from Accelerant, and I think it works well in determining what is or isn't funny. Even if you're trying to be funny, don't be insensitive. Don't insult things like physical appearance, speech impediments, skill, or perceived intelligence. If someone sings a song or reads a poem, and it's less than stellar, don't say anything negative unless it's really obvious they were performing in jest. If you're character is an insensitive jerk, and you really want to make jokes at another player's expense, focus on in-game things: elf-ishness, in-game character traits, and obsessions with, say, unicorns. Also, make sure that the brunt of your jokes is ok with it-- if it's your plan to habitually joke at someone else's expense, talk about it before game. Say something like, "My character is an ass, and likes to make jokes about others-- is it ok if I do that to you? I don't actually mean anything by it, but I like interacting with you, and guessed that you probably wouldn't mind." And go with whatever they say.

Secondly-- don't make people uncomfortable. The big one for me on this hinges on OoG racism: I've run into out-of-game racist jokes one or two times, from individual players, and it made me supremely uncomfortable (to the point where I avoid the situation altogether). Rape jokes are another big one: avoid them. There's been a lot of discussion, out of the larp community, on why sexual abuse jokes aren't funny-- a larp situation is no different, in many ways, from an OoG social situation. Think before you speak, and recognize that people come into game with OoG sensitivities. Be nice. Be respectful. Be considerate.

Thirdly-- keep it in game. Don't break immersion by making a joke. Admittedly, I'm not an "all the time in game" person. Muttered jokes and conversations with friends, in the safety of my own cabin, sometimes dally outside of purely in-game conversation-- I come to larps to be with people. However, I avoid making jokes, loudly and publicly, that clearly break immersion for others. That's rude-- we all come to this game to play, and the general expectation is that you stay in-character at all times.

Not to end on a downer note... but what do you find funny? What are some of the funniest experiences you've had in a larp? What hasn't worked?

9 comments:

  1. I think you make a lot of good points. The way we "do" humor in different larping communities is one of the least-written about topics, so I appreciate you posting by request :)

    I was fortunate enough to have professor in college whose area of study was humor and sarcasm. She talked a lot about how humor is funny based on how it does and doesn't violate our expectations. If it violates them too little, it falls flat, too much (or in certain ways), and we become uncomfortable. Since LARPs are basically made of a whole giant network of expectations based on our real life experience, OOG experiences with the game and in-character experiences, that leaves a ton of room for hilarity, if you play it right, but also tons of room to screw up. And the sleep dep totally helps with the hilarious part, it's true. The Hour of Shenanery, indeed.

    This is just my random thoughts about larp humor, based on 10 years of experience being freaking hilarious. :D

    Shtick characters-
    One way that some folks will try to work humor into a larp is to try to make a silly, comic relief character (silly animal people are often this). Which could work great for an NPC or short-run game, but they quickly become flat in a weekend campaign larp, unless you let them develop some depth. It's the polar opposite of "gloomy guy in black": 'always silly' is just as tiresome and hard to relate to as 'always serious'.

    Meta Humor-
    On the one hand, it can be totally immersion-shattering, especially if it entails pop culture references. On the other hand, if you're out as NPC B, totally slamming NPC A, who you also play, players are going to find it hilarious, and that's okay. Humor that plays off of standard larp expectations like the mod-hooking process can also be funny, as long as it's explainable IG. It's alright to occasionally make players laugh when characters wouldn't necessarily, so long as the laughter isn't too jarring or inappropriate to the scene.

    Timing-
    It really is everything. One of the ways in which you can sometimes spot people new to a particular larping community is by their miscalculations of 'silly times' and 'serious times.' The serious moment might seem like an easy target for a funny one-liner, but it's the worst possible time. Just like a movie or TV show, larps have ebbs and flows of humor. The big epic scene might have a quippy one-liner or two, but the humor NEVER undermines the action. On the other hand, other scenes will be nonstop banter and physical comedy, even if the premise is fairly serious (the Indiana Jones scene where Sean Connery and Harrison Ford are tied back to back in chairs comes to mind).

    Come to think of it, that's another kind of situation that might be serious to the characters, but the players realize how ridiculous it is, and as 'audience members,' can appreciate the humor. This blurring of performer and viewer stuff is awful complicated.

    But yeah, a comment that would be hilarious during after-hours wind-down time might be wildly inappropriate during a serious scene. And remember, even if a scene isn't serious for your character, try to be aware that it might be serious for someone else's. Which leads me to. . .

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    1. On Schtick Characters: I like playing schtick as much as the next person, but, if I'm going to do it as a PC, it needs to have depth. Tev is a good example of that: she's schtick-y, but she's got very real motivations, desires, and opinions. When the game turns to serious mode, I don't have to shut down my character because she doesn't fit in-- she just gets slightly more invested than she was before.

      Meta-humor: I like meta-humor, as long as it's carefully done. Chris and I are often assigned NPCs opposite one another, and my NPC will generally have marked disdain for Chris's NPC. People who know we're married get a kick out of it.

      Also-- below point on "be careful on making fun of people in front people you don't know well"-- this is a lesson awkwardly learned. I had a friend who, by his close friends, was teased about a particular quirk; among friends, the teasing was silly and fine. However, someone outside the circle picked it up, and it quickly became awkward. The situation resolved itself, but teasing others, IG, is a thin line to walk.

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    2. Wait, wait-- one more thing: "try to be aware that [a plot] might be serious for someone else"

      Yes on this. Sure. The evil lich-weredemon-wolfman-vampire-hound-mountain-witch plot might seem stupid to you. And a few people might agree with you. Don't be a jerk about it. Don't vocally make fun of how much you hate it. Don't put it down whenever one of its NPCs roll into town. Why? Well, firstly, a human being worked hard to write that plot. It's not your cup of tea, but, hey, that's why there are different flavors of ice cream. Secondly, and more subtly, someone else may very well be enjoying every bit of that plot. In fact, someone may feel that that plot, even though it seems silly to you, is character-defining-- it may even be the reason a person comes to game. Putting it down is mean-spirited, and doesn't appreciate the full range of experiences in a larp. (Fae plot gets this a lot. As someone who *loves fae plot with every fibre of her being,* I'd love it if people could go have their intense political meetings, and leave me to my fae friends.)

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  2. Don't take the piss-
    This is one of the primary rules of one of the big UK Fest Larps, and I kind of love it. It's Brit parlance for "don't mock people," basically, so it could be seen as an extension of "Be nice". As you said, one shouldn't make fun of people for OOG traits (ethnicity, gender, appearance, etc), or IG traits based on OOG ability (intelligence, public speaking, skill at fighting or puzzles). But even wholly IG things can lose their coolness if they become the subject of jokes too much.
    I had the misfortune of playing a unicorn character at the time all the silly unicorn memes first hit the internet. People made jokes about it so much that it basically became impossible for me to feel cool doing anything with it at that game. There is a line between joking about something while still treating it as cool, and blatantly mocking it. Respect it when people call you on accidentally crossing the line. You probably will at least once, it's okay, just apologize and move on.

    Larp works, to some extent, because we can lay aside our inhibitions and do ridiculous things while acting like they're deadly serious. If players develop the feeling that they'll be mocked for taking that kind of risk, you undermine the very basis of your game.

    Of course, if someone is your friend, and you're both okay with some good-natured ribbing, that's one thing, but be cautious when doing it to (or in the presence of) folks you aren't close to.

    Commitment-
    Particularly when you're portraying something that you, the player, intend to be funny, but your character doesn't, commitment to the bit is everything. Deadpan snark, over-the-top fighting stances, ridiculous character premises. Just like in improv: Don't drag it out, but commit, commit, commit!

    Making a stoic character funny-
    It takes so much patience, and cooperative friends, but it can be done. Teal'c from Stargate is my idol when it comes to deadpan-funny.

    In Jokes-
    In jokes are where it's at, and lead to this great cycle of IG storytelling so that new hearers can understand the joke.

    Recognition of Character-
    Everyone at a larp is putting on a costume and trying their damnedest to portray a particular character. Funny stories and quips should, where possible, recognize and appreciate that, rather than undermine it. "Let me tell you about how the sneaky rogue guy really isn't sneaky at all" is generally not the way you want to go, unless everyone knows the incident was an outlier. "Let me tell you about how the rogue guy was so sneaky we accidentally left him behind" is much better.

    Share the spotlight-
    A good class clown knows when to shut up. Just like with plot or serious roleplay, jokesters can become spotlight hogs, in which case, you quickly garner more annoyance than giggles. It falls under "trying too hard." Just relax, and let everyone take turns being hysterical. We're out in the woods hitting each other with plumbing supplies. I'm sure you can find comedy gold somewhere in there :D

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    1. These are all really, really excellent points.

      I like this one in particular:

      "Commitment-
      Particularly when you're portraying something that you, the player, intend to be funny, but your character doesn't, commitment to the bit is everything. Deadpan snark, over-the-top fighting stances, ridiculous character premises. Just like in improv: Don't drag it out, but commit, commit, commit!"

      This is especially true when you decide to pick up an accent for effect. There's a group in Madrigal that is just truly fabulous at committing to an accent-- it's impressive. However, I've seen people (again, myself included), pick up an accent, use it for a few hours, and drop it once they get tired. There's nothing wrong with this, but, if anyone notices, it shatters belief in your character. When you're designing your character, think of things you can realistically sustain for a weekend. If you have an awesome voice and crazy antics, but don't feel that you can play them successfully for a weekend, save it for an NPC later down the line.

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    2. So true!
      Accents are also one of those things that are much easier to keep up if you aren't the only one doing it.
      Tashka specifically doesn't have an accent because I didn't think I could keep it up solo, though she can occasionally get talked into doing her "old Rhoemurgian grandmother" impression.

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  3. Slapstick is LARP comedy gold (see above about being exhausted).

    As with all entertainment, consider your audience. With certain people you know and trust, you can break some of the above rules. It's all about how comfortable you are with the other person(s).

    However, the more mixed your company is, the more likely you'll, albeit unintentionally, insult/offend someone.

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    1. Perfectly said-- I think understanding your audience is key to most LARP interactions. With a certain group of friends, I am vulgar and intolerably obnoxious. I tone it down, a lot, in the presence of strangers or people who I know won't appreciate my attempts at humor.

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  4. Definitely agree that knowing when your audience is ready for a well-timed joke is the key to good LARP humor.

    One of my favorites is Endgame's DJ Hex, the Evil DJing Comedian, who can crack some godawfully bad jokes. But since it's entirely in-character, the PCs can laugh at the black humor without feeling uncomfortable.

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