Showing posts with label LARP Theory. Show all posts
Showing posts with label LARP Theory. Show all posts

Wednesday, July 25, 2012

Healthy Competition

Olympics are on my brain, so some thoughts about LARP competitions...


In-game competitions are often excellent ways to a) advance a plot, b) entertain PCs, and c) use a conservative number of NPCs to accomplish both a and b. Set in the middle of an event, a contest of some sort, lasting for a few hours, can not only add to the gameworld atmosphere, but also occupy PCs who would otherwise be bored. For this reason, in-game contests are a frequent occurrence in LARPs, especially in games that emphasize a larger landscape outside the central "town." Contests, executed well, can be excellent ways to introduce NPCs, encourage PC bonding, and allow people to demonstrate special talents. However, less successful contests also exist, and we've probably all experience one or two. 


All of this considered, I wanted to pose some questions about IG competitions? Do you like them? How are the best utilized? What format do you prefer? Should there be a boon, prize, or reward? What should be avoided?

Tuesday, June 19, 2012

A New LARP Blog


Hello everyone,

The great Spring/Summer LARP marathon is done, and I'm soon jetting off to do some research in Japan. I intend to update, as it will be a nice way to stay in touch with everyone. Also, Japan is a big source of inspiration for a lot of my LARP aesthetics.

Stay tuned for a collaborative post from my good friend Anthony (on note taking), and, in the meantime, please check out a new Larp blog: LARP Theory from Scott. It's exciting to see all of these LARP blogs coalescing, so please show your support.

Be well,
Zoe