Contributor: Daniel W. (Arcadinal on gmail)
Submission: non-fiction piece, from Dan's blog, on sportsmanship
Dan has written an excellent piece on PCing, player dynamics, and sportsmanship. It's an important topic, and one on which many of us, myself included, don't frequently write. After reading, please go check out Dan's blog, The Paladin's Perspective. I have been following it recently, and he offers a lot of sage advice.
A couple years back there was a discussion on someone's LJ about meta-level PC/NPC interactions. NPCs are frequently told 'don't play to win, play to entertain,' but the question came up as to whether or not PCs had a responsibility to watch out for the fun level of NPCs. One person asserted no, they didn't feel they had any responsibility towards NPCs at all, which created a bit of a stir. Here's my take on it.
I've only been LARPing for several years at this point, but I've done quite a lot of NPCing over that time, and it's a hat I can't really take off anymore. I'm pretty much always trying to keep an eye out particularly during fights as to how NPCs seem to be enjoying what's going on. Why? It's pretty simple. I like big melees, and lots of them. I like having a field choked with people running about thwacking each other with sticks, but I can only do that if there's someone for me to fight. Lets face it, boffer solitaire just ain’t that fun. I love to crunch as an NPC, and I have a pretty good idea of what makes for a fun fight from both the PC and NPC side at this point. I want NPCs to come to games I PC at so I can get in good fighting, and plenty of it, so I want them to have a good time while we're going at it. So, just as while I'm NPCing I'm constantly trying gauge PC enjoyment of what's going on, as a PC I'm doing the same thing.
There are a few good rules of etiquette which are admittedly situation dependent, but I personally feel help to make for a fun time for all involved, and I strongly feel this applies regardless of what side of the line you're on.
First off, don't mob the poor 4 vitality crunchy who's out doing field pain in a 17 on 3 fight. If it's a drag out brutal melee with folks being deathstruck and high-damage lieutenants roaming the field, then sure, go all in. If on the other hand you're in a relatively secure position and you see a breathless NPC crunchy is already fighting three people, just let those folks have it. You'll get plenty of other chances to get your treasure. There's no reason to mob the poor fellow with ridiculously overwhelming numbers. It can also aggravate safety issues as multiple people descending a single frazzled out of breath fighter means more chances of wild swings and unsafe head shots. As said, it's one thing if you're running down a lieutenant, but give the grunts a break.
Secondly, gauge who you're fighting and use some common sense. I have had some awesome full speed duels with some folks who I know from experience really get into it, and it's a blast. We're running all over the place, the swings are fast and furious, both parties are clearly enjoying themselves, and its a rush. When your opponent, however, is timidly approaching taking the odd cautious poke here or there, dial it back a few notches. Especially if you're skilled enough to take the person out with some well placed taps, there's no reason to go to town on that person at high speed. Also, if you're about to engage someone who you know likes a quick fight, but notice they're standing next to some folks who maybe aren't so inclined, be mindful of this so you don't inadvertently trample or clothesline folks who are a bit less rough and tumble.
Third, some may say this breaks immersion and such, but I don't think it's out of line to periodically offer a “thank you” or “good fight” to the exhausted NPC you just put down as you search them for treasure. I noticed some PCs doing it at Madrigal when I started NPCing there, and I try and make a point of doing it myself now because that person is there devoting their time to getting beat up by me and my fellows. I think it helps to let people know their efforts are appreciated.
The bottom line is that regardless of whether you're a PC or NPC, you're at a game and it should be a communal effort to ensure that all involved are having a good time. NPCing is the volunteering of the LARP world, for the most part no one's getting paid for this. So, it's a good idea to try and keep the volunteers entertaining you happy so they'll come back. It's a game, have fun, make sure your opponent is having fun too. That is after all sort of the whole point.
If you've worked the NPC shift, have you had experiences with sportsmanship that have made you more or less inclined to NPC that game again? What is "good" vs. "bad" sportsmanship?
Submission: non-fiction piece, from Dan's blog, on sportsmanship
Dan has written an excellent piece on PCing, player dynamics, and sportsmanship. It's an important topic, and one on which many of us, myself included, don't frequently write. After reading, please go check out Dan's blog, The Paladin's Perspective. I have been following it recently, and he offers a lot of sage advice.
A couple years back there was a discussion on someone's LJ about meta-level PC/NPC interactions. NPCs are frequently told 'don't play to win, play to entertain,' but the question came up as to whether or not PCs had a responsibility to watch out for the fun level of NPCs. One person asserted no, they didn't feel they had any responsibility towards NPCs at all, which created a bit of a stir. Here's my take on it.
I've only been LARPing for several years at this point, but I've done quite a lot of NPCing over that time, and it's a hat I can't really take off anymore. I'm pretty much always trying to keep an eye out particularly during fights as to how NPCs seem to be enjoying what's going on. Why? It's pretty simple. I like big melees, and lots of them. I like having a field choked with people running about thwacking each other with sticks, but I can only do that if there's someone for me to fight. Lets face it, boffer solitaire just ain’t that fun. I love to crunch as an NPC, and I have a pretty good idea of what makes for a fun fight from both the PC and NPC side at this point. I want NPCs to come to games I PC at so I can get in good fighting, and plenty of it, so I want them to have a good time while we're going at it. So, just as while I'm NPCing I'm constantly trying gauge PC enjoyment of what's going on, as a PC I'm doing the same thing.
There are a few good rules of etiquette which are admittedly situation dependent, but I personally feel help to make for a fun time for all involved, and I strongly feel this applies regardless of what side of the line you're on.
First off, don't mob the poor 4 vitality crunchy who's out doing field pain in a 17 on 3 fight. If it's a drag out brutal melee with folks being deathstruck and high-damage lieutenants roaming the field, then sure, go all in. If on the other hand you're in a relatively secure position and you see a breathless NPC crunchy is already fighting three people, just let those folks have it. You'll get plenty of other chances to get your treasure. There's no reason to mob the poor fellow with ridiculously overwhelming numbers. It can also aggravate safety issues as multiple people descending a single frazzled out of breath fighter means more chances of wild swings and unsafe head shots. As said, it's one thing if you're running down a lieutenant, but give the grunts a break.
Secondly, gauge who you're fighting and use some common sense. I have had some awesome full speed duels with some folks who I know from experience really get into it, and it's a blast. We're running all over the place, the swings are fast and furious, both parties are clearly enjoying themselves, and its a rush. When your opponent, however, is timidly approaching taking the odd cautious poke here or there, dial it back a few notches. Especially if you're skilled enough to take the person out with some well placed taps, there's no reason to go to town on that person at high speed. Also, if you're about to engage someone who you know likes a quick fight, but notice they're standing next to some folks who maybe aren't so inclined, be mindful of this so you don't inadvertently trample or clothesline folks who are a bit less rough and tumble.
Third, some may say this breaks immersion and such, but I don't think it's out of line to periodically offer a “thank you” or “good fight” to the exhausted NPC you just put down as you search them for treasure. I noticed some PCs doing it at Madrigal when I started NPCing there, and I try and make a point of doing it myself now because that person is there devoting their time to getting beat up by me and my fellows. I think it helps to let people know their efforts are appreciated.
The bottom line is that regardless of whether you're a PC or NPC, you're at a game and it should be a communal effort to ensure that all involved are having a good time. NPCing is the volunteering of the LARP world, for the most part no one's getting paid for this. So, it's a good idea to try and keep the volunteers entertaining you happy so they'll come back. It's a game, have fun, make sure your opponent is having fun too. That is after all sort of the whole point.
If you've worked the NPC shift, have you had experiences with sportsmanship that have made you more or less inclined to NPC that game again? What is "good" vs. "bad" sportsmanship?