Showing posts with label logistics. Show all posts
Showing posts with label logistics. Show all posts

Monday, May 14, 2012

Briefing NPCs

by Zoe

An inquiry into the best and worst tactics for briefing NPCs, especially concerning complicated plot.


The scene: in the middle of an event, when you're dehydrated, fatigued, and overworked, you set off to lead a combat mod, hook an encounter group, or get involved in some intense RP. You know your stats. You've received a quick briefing from a harried staff member. You're sporting costume and make-up. You have your props and weapons. You hit the field, mod building, or tavern.

Everything's going just fine. Then... the unexpected happens. A PC asks you a question you can't answer (but probably should be able to). Or the players, rather than cutting down your crunchy corpse, decide to RP the stats right out of you. Players take you hostage for questioning. Or you're handed an item, which you should understand, that leaves you baffled.

We've all been there.

Despite our best intentions and the dedication of staff members, in every LARP, there eventually comes a time when the NPC, especially the non-staff NPC, is just not prepared for an encounter. In games that have been going on for years and years, this is especially true: PCs often know the world like the backs of their hands, while casual NPCs may have never read anything other than the core rules. Especially for those interested in RP, this can be problematic. It feels terrible to go out as an NPC, only to realize you don't have the information needed to fully interact with the PCs. And PCs can sense it: if an NPC goes out poorly prepared one time (I can think of a particularly unfortunate incident when an NPC hook didn't have name), they're going to have a hard time gaining player trust in later events.

Irregardless of the quality of the NPC in question, most of the burden of prepping the NPC happens in the pre-module briefing. A well-briefed NPC, even if they're new to larping of the system, is going to be infinitely better than even the most experienced, yet poorly briefed, NPC.

As a compulsive NPC, who likes heavy RP and combat roles, I've seen some of the best and worst ways to brief an NPC. I offer my advice on how to successfully brief people, and encourage other players, especially staff members, to join in the conversation.

Tuesday, April 24, 2012

Making LARPing Easier

by Zoe

After this past weekend, I realized, in the two years that the husband and I have been LARPing, it's just become astronomically easier. When we first started, we had loads of unorganized stuff, piles of costume changes, and food that didn't pack well. Now? It's a few totes, a bag, a backpack, and a cooler of food. In short, it's simple and easily transportable. I think this comes with experience: you slowly learn what does and doesn't work in terms of convenience and expediency. With that being said, I wanted to share a few of my organizational tips, and invite others to do the same. Most of these tips are targeted at PCs and NPCs. However, if you staff a game, you could take this organizational system, and expand it to a much larger frame. Oddly enough, they're also some the same organizational tips for seasonal fieldwork...

Sunday, April 15, 2012

Mood Music: Soundtracks in a LARP

by Zoe

If used well, soundtracks can add atmosphere and mood to a LARP experience. However, when inserted clumsily, music can break immersion, and make players feel awkwardly out of game. Perhaps for that reason, I don't see many LARPs actively using "soundtrack music" in modules or in-game spaces. Accordingly, below, I present some ideas for how to better incorporate music into your LARP.

Friday, March 16, 2012

NPCing: The Ins and Outs

Contributor: Zoe
Submission: How I have successfully crafted NPCs
System: Accelerant, 2 years
Email: collabnarration@gmail.com

Beth wrote a great post on the art of talking with a "Big NPC." Similarly, J.J. wrote a really useful piece on character development from a PC-perspective. However, what do you do when you are the Big NPC-- or one of her talkative minions? As much as I love PCing, I think NPCing really gives you the opportunity to play with character, depth (or lack thereof), physical representation, and game system interactions. So, here is my novice approach to character design. LARPcast, LARPOhio, and Beth (in livejournal and elsewhere) have all published much more on this, so go give it a look. For my take, read on...

Wednesday, March 14, 2012

Back in Town: Getting into Game after a Leave

Contributor: Zoe
Submission: non-fiction considerations about leaving a LARP temporarily
Years LARPing: 2
E-mail: collabnarration@gmail.com

     Due to research pursuits and travel, chances are that I won't be participating in my usual LARPs this season. While I'll try to make a few of them, I'm facing a LARPless summer wherein I'll miss 2-3 events per game. In the games I play, I'm in the fuzzy limbo of new-relative-to-others/establish-plot. Accordingly, while my absence won't significantly impact the game, I don't want to lose the nascent plot-seeds I'm planting. While I'm not too concerned, I wonder the best way to exit the game, and, perhaps more importantly, re-insert myself into the gameworld.
     This problem, it would seem, would be of large concern to many others-- especially those who are more established in the gameworld. Real life happens: weddings, funerals, pregnancies, illness, military leave, exams, business trips, and vacations. Sometimes, as has happened with a few friends, people just need a break.
     So, what are the best ways to leave and enter a game? What experiences have people had that have been successful or disappointing? To start, I think communication is key. If the absence is planned, communicate with your team, plotstaff, and perhaps key NPCs. In game, mention how "due to the wedding of a relative, I won't be adventuring for the next few gathers-- is there a way I can contact you to stay in touch?" Touch base, again, OoG via an email, post-event letter, or in-person. Plot-staff, especially, may help you ease out of game. When you get back to playing, your team can help make special accommodations to get you up-to-speed on any changes.
     In the event of an unplanned absence, use contact emails to let people know the circumstances. Generally, people want to make LARPing fun, familiar, and comfortable for you. While you may not want to disclose all of the details, it can be useful to have a "safe harbor" when you return from an illness or family emergency. Also, in many cases, remember that you're part of a larger community-- people may miss you, want to help, or stay in touch with you. Perhaps this sort of contact isn't your cup of tea-- if it is, however, it can be nice to let people know.
     What suggestions do you have for leaving and entering a game in which you've been a long-time player?