Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, July 12, 2013

Tempering Toxicity

Toxicity, which I define as a special brand of negativity, can be a large problem in LARPs. I'm curious as to how readers understand gamecentric toxicity, and how they counter it. So, I'm going to give you my operative definition of "toxicity," and then ask a few questions that I feel are productive for bettering game environment.

"Toxicity" is, technically speaking, the extent to which a substance can cause damage to an organism-- in other words, the extent to which something is poisonous. In larp terms, I understand this as negativity, coming from individuals and groups, which spreads throughout the player base, and proceeds to damage a game. While every single player experiences negativity-- and can be negativity-- toxicity, to me, is that negativity channeled in a way that is detrimental to the larger community. Toxicity can hurt a game's reputation, damage staff relationships with players, damage players' relationships with one another, and drive talented people-- staff or pc-- away from the game. It has many causes, and can originate in things like valid complaints, justified interpersonal problems, and/or plain, old dysfunction. Some questions (answer some, all, or make up your own)...

1) What sorts of things cause toxicity? What are some of the most frequent causes of toxicity?
2) When does negativity (dissatisfaction with a game, either momentary or continuous) transition into toxicity?
3) How can toxicity be avoided (understanding that everyone is going to have bad events, from time to time)? How, once it starts can it be fixed?
4) Have you had any experiences with a toxic game environment? (No need to name names, if uncomfortable with doing so-- if you think it's productive, feel free. But, again, constructive work and productivity are the goals of this blog.)
5) Negativity can often be productive for games (it generates, for instance, constructive criticism). How do you channel negativity into something constructive?

Wednesday, July 25, 2012

Healthy Competition

Olympics are on my brain, so some thoughts about LARP competitions...


In-game competitions are often excellent ways to a) advance a plot, b) entertain PCs, and c) use a conservative number of NPCs to accomplish both a and b. Set in the middle of an event, a contest of some sort, lasting for a few hours, can not only add to the gameworld atmosphere, but also occupy PCs who would otherwise be bored. For this reason, in-game contests are a frequent occurrence in LARPs, especially in games that emphasize a larger landscape outside the central "town." Contests, executed well, can be excellent ways to introduce NPCs, encourage PC bonding, and allow people to demonstrate special talents. However, less successful contests also exist, and we've probably all experience one or two. 


All of this considered, I wanted to pose some questions about IG competitions? Do you like them? How are the best utilized? What format do you prefer? Should there be a boon, prize, or reward? What should be avoided?