Showing posts with label evil. Show all posts
Showing posts with label evil. Show all posts

Wednesday, June 19, 2013

Villainy and Demise

Villains, as I have mentioned before, are important parts of many games: they motivate plot; they stir players' emotional investments; they provide adversity and strife; they allow game writers to explore the less savory corners of the game universe; they let NPCs sink their teeth into rich and unpredictable characters. Crafting the villain arc, however, can be difficult. How does a staff introduce a villain? How does that villain bubble and boil into an evil that is greater than simply problematic? How does that villain, once made into an arch nemesis, maintain intensity over a long-running plot? I have seen many plots where the villain-- due to over-exposure, over-writing, and poor timing-- becomes a comical, unbelievable mess of excess. However, I have also seen many brilliant plots where the villain is a living, breathing, seething creature who garners both hatred and empathy from PCs.

For these latter plots, a singularly important questions pops into my mind: how does one end a villain's narrative? What makes a satisfying end for a well-crafted villain? I think there are many answers to this question, and I'm curious to hear responses (one of my responses is below). How have your favorite villains been successfully ended? Why was it satisfying?

Monday, September 10, 2012

Villainy

As an NPC, I love playing villains. Being the character that PCs love to hate is, in a strange way, rewarding. Even when PCs want to do terrible violence to your character, knowing that you, as an actor, have facilitated an emotional bond is exciting. Furthermore, as a PC, I realize how essential villains are to many LARPs-- especially in PvE LARPs, villains can amp up the intensity of a plot, provide motivation, and offer a moral foil for players. However, while most games have them, I do not think that playing a fully characterized villain is particularly easy: villains have been in fiction for a long, long time, and it's hard to play one without stumbling on some established trope ("evil faerie" and "mad scientist" are my usual go-to's). So, with that in mind, how can you make a villain interesting? How can you make one painfully boring?

As either a PC or an NPC, how do you play villains? From an observer perspective, what types of villain characterizations are successful? Which ones are failures or tired cliches? Do you have any favorite LARP villains (against whom you've fought, or with whom you've "worked")? What makes their characterization so good? What tips do you have for playing good villains?