Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts

Thursday, February 6, 2014

The Problem Everyone Wants to Have

Generally, in larps, the problem of too few npcs plagues weekends: despite heartfelt recruitment efforts and promises from potential monsters, the fates conspire against you, and you find yourself, at 11pm on Friday night, with no npcs. Most people have probably felt the ramifications of a low-npc weekend-- mods are cut or downsized, pc-to-npc ratios are bad, and npc fatigue hits all-time highs. Accordingly, a lot of effort has been put into bolstering npc numbers, and helping people drive up monster camp attendance.

However, "too many npcs" can also be a problem, albeit one of the champagne problems of the larp world. Recently, probably because of the increased popularity of larping in my area, I've been on the staff side of massive influxes of npcs-- seemingly out of the woodwork, I've seen monster camps filled with 30+ non-staff npcs, of whom about half are new to, if not larping, at least the Accelerant system.

This is, in many ways, a wonderful problem. However, it's still a problem: with that many people, it can be hard to find meaningful things for everyone to do-- especially if the new npcs really want to do RP parts. The combination of lack of preparation, and potential lack of comfort with brand-new npcs (especially if they arrive unexpected), can make it difficult to fully plan for npcs. Accordingly, in an over-staffed monster camp, it becomes harder to give volunteers as good an experience as possible-- this is really detrimental to the game as a whole. If people have a negative experience, not only will they be less likely to come back, but they'll be more likely to encourage friends to npc. An over-abundance of npcs, handled poorly, can quickly turn into npc shortage.

How do you deal with huge influxes of npcs (especially if those npcs include non-combat/rp-preferred people)? What are good ways to combat boredom, while simultaneously making sure that everyone is as well-briefed and prepared as possible?

Sunday, April 8, 2012

So You Want to Staff a LARP?

Contributor: Beth Fallon
Submission: the ins and outs of making the leap into staffing
System: Accelerant (but all take heed)
Years LARPing: 21
Email: efallon@earthlink.net



I've recently included a lot of pieces for newer players and PCs in general. The wonderful Ms. Fallon offers some sage advice for those pondering the "other side of the fence": staffing a LARP. Read on, all ye who bravely take up the sword that is the plot-staff pen.


Saturday, March 17, 2012

World Building: What Do You Look For in a New Universe?

This is just a quick post that is really more for my edification. I'm currently writing LARP background plot for the up-and-coming Invictus. I love to write, so I find myself lost in the little details. However, I'm wondering what people look for in new game universe information. What sort of things get you to play a game? What do you need to successfully build a character? What is unimportant? What do games often leave out, that you wish was included? Consider the following topics, how important are they to you?


  1. Cosmology, religion, and ritual practice.
  2. A solid rule and skill system, clearly written and available. 
  3. Pictures and visuals from the gameworld.
  4. A detailed geography and climate with regional information and a map.
  5. Suggestions for clothing, make-up, and props.
  6. A guide to game-appropriate weapons and armor.
  7. Culture write-ups for regions or ethnic groups.
  8. A rich political system that PC can immediately join.
  9. A guide to NPCs that a character would know or about whom a character would have information.
  10. A timeline and current-events log for the game.
  11. An active and usable forum system, website, and character database.
  12. A bestiary.

Friday, March 16, 2012

LARPcast!

This blog is primarily about PCs, and LARPcast centers around staff and game-design. However, it's important not to forget the NPCs that make a game run. The LARPcast team answers some questions has a good post about how to effectively play an NPC. Check it out!

http://larpcast.podbean.com/2012/03/14/larpcast-25-npc-questions/

What are your experiences, good, bad, and ugly, with NPCing? Consider, especially, character development. Have you ever had a character that should have been boring but was absolutely fantastic? What about a character that was beautifully written, but fell flat?