On Sunday, the long-running campaign, Endgame, came to its conclusion. There are many things that could be said about this game-- and many discussions about how games end, and how, in my opinion, this did LARP endings proud. But, instead, I will be brief.
For me personally, Endgame has meant a lot. It's the first game I really NPC'd. It's the first game I staffed. It's also the game that taught me-- to borrow from a fellow player-- that LARPing isn't just a hobby, it's an art form. It taught me that modules and encounters can be difficult, challenging, and deeply personal. It taught me that PCs will usually surprise you. It taught me how to write characters that are as dynamic and unpredictable as those PCs. It taught me that narrative is fluid, and I should never have expectations of where "my" story will go. It taught me how to collaborate with like-minded people. It taught me, in short, how to LARP.
To my fellow players-- I raise my glass (of water-- I'm still mildly dehydrated). Thank you, Mac, for leading us into places unknown. Thank you, staff, for trusting me with parts of your gameworld. Thank you, NPCs, for helping me make stories come alive (and for being really patient when climatic modules required, essentially, a hike through the camp grounds). And thank you, PCs, for teaching me what it means to really, deeply care about a player-base.
(And thanks to all of you for dealing with a few of my bouts of extreme profanity, which were just a little loud. It was never planned, but it always seemed appropriate.)
Cheers, Endgamers. I think we've made something just a little bit magic.
(I open the floor to all of you-- share your favorite moments, your reflections, your appreciations... whatever you want.)