Contributor: Zoe
Submission: Thoughts about creating lasting and repeatable in-game spaces.
Part of making a believable gameworld is offering your players predictable and appealing in-game spaces. These are places that, almost every game, will make an appearance-- moreover, the places will look the same time and time again. In other words, it's not the standard, but oh-so-lovingly dressed, module space or one-time tavern. These are areas to which players can and will want to return. I identify two types of these spaces: 1) permanent spaces and 2) visiting spaces. Visiting spaces are a bit trickier, so I'll start with the former.
Submission: Thoughts about creating lasting and repeatable in-game spaces.
Part of making a believable gameworld is offering your players predictable and appealing in-game spaces. These are places that, almost every game, will make an appearance-- moreover, the places will look the same time and time again. In other words, it's not the standard, but oh-so-lovingly dressed, module space or one-time tavern. These are areas to which players can and will want to return. I identify two types of these spaces: 1) permanent spaces and 2) visiting spaces. Visiting spaces are a bit trickier, so I'll start with the former.